Monday, May 26, 2014

Little Boxes, Big Potential: Dungeon Roll and We Didn't Playtest This At All

This weekend I was in Denver visiting family for Memorial Day Weekend. The weather decided to give us a rain/hail/tornado cocktail in which we spent a fair amount of time indoors. This provided us the perfect excuse to visit a FLGS, since the only game I had packed in my bag was a copy of Avalon and we only had four players instead of the required five. 

We went to Enchanted Grounds, which has a unique setup as a coffee/game/comic shop. While they didn't have a great depth of titles on offer, they did have some games that I had never heard before. Nothing was really grabbing me in the realm of big publisher, high production value titles (though my brother in law did pick up Fantasy Flight's, Elder Sign.) 

Against my normal tastes I picked up two small, indie titles I hadn't heard of before, the strategic dice throwing Dungeon Roll and the comic We Didn't Playtest This At All. They are two cheap and cheerful titles that show what can be done with minimalist design. 

Dungeon Roll - Strategic Dice Based Dungeon Crawler - 1-4 Players - 15$

Dungeon Roll is a surprisingly deep dice game packed in a charming box. A quick google search will reveal it as yet another Kickstarter success story, which far surpassed it's initial asking level. It's clear that they put the extra cash into the quality of components. The box itself is a durable card stock, the custom dice are weighty and detailed, and all of the components have a certain level of shine to them. This eye popping presentation almost covers up the unfortunate flaws in the game itself.